{"version":3,"file":"bundle.js","sources":["../../node_modules/svelte/internal/index.mjs","../../src/api.ts","../../node_modules/svelte/store/index.mjs","../../node_modules/uuid/dist/esm-browser/rng.js","../../node_modules/uuid/dist/esm-browser/regex.js","../../node_modules/uuid/dist/esm-browser/validate.js","../../node_modules/uuid/dist/esm-browser/stringify.js","../../node_modules/uuid/dist/esm-browser/v4.js","../../src/store.ts","../../src/components/Plot.svelte","../../src/components/RangeDropdown.svelte","../../src/components/ArtistPopularity.svelte","../../src/components/Artists.svelte","../../src/components/Login.svelte","../../src/constants.ts","../../src/components/Navbar.svelte","../../src/components/TrackPopularity.svelte","../../src/components/PlaylistForm.svelte","../../src/components/Tracks.svelte","../../node_modules/d3-dispatch/src/dispatch.js","../../node_modules/d3-selection/src/namespaces.js","../../node_modules/d3-selection/src/namespace.js","../../node_modules/d3-selection/src/creator.js","../../node_modules/d3-selection/src/selector.js","../../node_modules/d3-selection/src/array.js","../../node_modules/d3-selection/src/selectorAll.js","../../node_modules/d3-selection/src/matcher.js","../../node_modules/d3-selection/src/selection/selectChild.js","../../node_modules/d3-selection/src/selection/selectChildren.js","../../node_modules/d3-selection/src/selection/sparse.js","../../node_modules/d3-selection/src/selection/enter.js","../../node_modules/d3-selection/src/constant.js","../../node_modules/d3-selection/src/selection/data.js","../../node_modules/d3-selection/src/selection/sort.js","../../node_modules/d3-selection/src/selection/attr.js","../../node_modules/d3-selection/src/window.js","../../node_modules/d3-selection/src/selection/style.js","../../node_modules/d3-selection/src/selection/property.js","../../node_modules/d3-selection/src/selection/classed.js","../../node_modules/d3-selection/src/selection/text.js","../../node_modules/d3-selection/src/selection/html.js","../../node_modules/d3-selection/src/selection/raise.js","../../node_modules/d3-selection/src/selection/lower.js","../../node_modules/d3-selection/src/selection/insert.js","../../node_modules/d3-selection/src/selection/remove.js","../../node_modules/d3-selection/src/selection/clone.js","../../node_modules/d3-selection/src/selection/on.js","../../node_modules/d3-selection/src/selection/dispatch.js","../../node_modules/d3-selection/src/selection/index.js","../../node_modules/d3-color/src/define.js","../../node_modules/d3-color/src/color.js","../../node_modules/d3-selection/src/selection/select.js","../../node_modules/d3-selection/src/selection/selectAll.js","../../node_modules/d3-selection/src/selection/filter.js","../../node_modules/d3-selection/src/selection/exit.js","../../node_modules/d3-selection/src/selection/join.js","../../node_modules/d3-selection/src/selection/merge.js","../../node_modules/d3-selection/src/selection/order.js","../../node_modules/d3-selection/src/selection/call.js","../../node_modules/d3-selection/src/selection/nodes.js","../../node_modules/d3-selection/src/selection/node.js","../../node_modules/d3-selection/src/selection/size.js","../../node_modules/d3-selection/src/selection/empty.js","../../node_modules/d3-selection/src/selection/each.js","../../node_modules/d3-selection/src/selection/append.js","../../node_modules/d3-selection/src/selection/datum.js","../../node_modules/d3-selection/src/selection/iterator.js","../../node_modules/d3-interpolate/src/constant.js","../../node_modules/d3-interpolate/src/color.js","../../node_modules/d3-interpolate/src/rgb.js","../../node_modules/d3-interpolate/src/number.js","../../node_modules/d3-interpolate/src/string.js","../../node_modules/d3-interpolate/src/transform/decompose.js","../../node_modules/d3-interpolate/src/transform/parse.js","../../node_modules/d3-interpolate/src/transform/index.js","../../node_modules/d3-timer/src/timer.js","../../node_modules/d3-timer/src/timeout.js","../../node_modules/d3-transition/src/transition/schedule.js","../../node_modules/d3-transition/src/transition/tween.js","../../node_modules/d3-transition/src/transition/interpolate.js","../../node_modules/d3-transition/src/transition/attr.js","../../node_modules/d3-transition/src/transition/attrTween.js","../../node_modules/d3-transition/src/transition/delay.js","../../node_modules/d3-transition/src/transition/duration.js","../../node_modules/d3-transition/src/transition/ease.js","../../node_modules/d3-transition/src/transition/on.js","../../node_modules/d3-transition/src/transition/selection.js","../../node_modules/d3-transition/src/transition/style.js","../../node_modules/d3-transition/src/transition/styleTween.js","../../node_modules/d3-transition/src/transition/textTween.js","../../node_modules/d3-transition/src/transition/index.js","../../node_modules/d3-transition/src/transition/select.js","../../node_modules/d3-transition/src/transition/selectAll.js","../../node_modules/d3-tran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noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n // @ts-ignore\n for (const k in src)\n tar[k] = src[k];\n return tar;\n}\nfunction is_promise(value) {\n return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n element.__svelte_meta = {\n loc: { file, line, column, char }\n };\n}\nfunction run(fn) {\n return fn();\n}\nfunction blank_object() {\n return Object.create(null);\n}\nfunction run_all(fns) {\n fns.forEach(run);\n}\nfunction is_function(thing) {\n return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot_spread(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_spread_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_spread_changes_fn(dirty) | get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value = ret) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction claim_element(nodes, name, attributes, svg) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeName === name) {\n let j = 0;\n const remove = [];\n while (j < node.attributes.length) {\n const attribute = node.attributes[j++];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n for (let k = 0; k < remove.length; k++) {\n node.removeAttribute(remove[k]);\n }\n return nodes.splice(i, 1)[0];\n }\n }\n return svg ? svg_element(name) : element(name);\n}\nfunction claim_text(nodes, data) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 3) {\n node.data = '' + data;\n return nodes.splice(i, 1)[0];\n }\n }\n return text(data);\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, false, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor(anchor = null) {\n this.a = anchor;\n this.e = this.n = null;\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.h(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = node.ownerDocument;\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = doc.head.appendChild(element('style')).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n callbacks.slice().forEach(fn => fn(event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = program.b - t;\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${String(value).replace(/\"/g, '"').replace(/'/g, ''')}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : context || []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : options.context || []),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false\n };\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.37.0' }, detail)));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * \n *
\n This chart plots the popularity of your top artists.\n The popularity of each artist is rated on a scale of 0 - 100. Artists are\n plotted according to your ranking along the horizontal axis. Select from\n the dropdown to change the time range.\n
\n{error.message}
\n {/await}\n\n These are your top artists according to Spotify. Select from the\n dropdown to change the time range.\n
\n{error.message}
\n{/await}\n\n\n","\n\n\n See the artists and tracks you've been listening to, and how popular they\n are according to Spotify.\n
\nPlease log into Spotify to continue.
\n\n\n\n","export var Page;\n(function (Page) {\n Page[Page[\"Artists\"] = 0] = \"Artists\";\n Page[Page[\"Tracks\"] = 1] = \"Tracks\";\n Page[Page[\"PopularityArtist\"] = 2] = \"PopularityArtist\";\n Page[Page[\"PopularityTrack\"] = 3] = \"PopularityTrack\";\n Page[Page[\"Genre\"] = 4] = \"Genre\";\n})(Page || (Page = {}));\n","\n\n\n\n\n","\n\n\n This chart plots the popularity of your top songs.\n The popularity of each song is rated on a scale of 0 - 100. Songs are\n plotted according to your ranking along the horizontal axis. Select from\n the dropdown to change the time range.\n
\n{error.message}
\n {/await}\n{errorMsg}
\n {/if}\n {#if status}\n\n These are your top songs according to Spotify. Select from the dropdown to\n change the time range.\n
\n{error.message}
\n{/await}\n\n\n","var noop = {value: function() {}};\n\nfunction dispatch() {\n for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {\n if (!(t = arguments[i] + \"\") || (t in _) || /[\\s.]/.test(t)) throw new Error(\"illegal type: \" + t);\n _[t] = [];\n }\n return new Dispatch(_);\n}\n\nfunction Dispatch(_) {\n this._ = _;\n}\n\nfunction parseTypenames(typenames, types) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n if (t && !types.hasOwnProperty(t)) throw new Error(\"unknown type: \" + t);\n return {type: t, name: name};\n });\n}\n\nDispatch.prototype = dispatch.prototype = {\n constructor: Dispatch,\n on: function(typename, callback) {\n var _ = this._,\n T = parseTypenames(typename + \"\", _),\n t,\n i = -1,\n n = T.length;\n\n // If no callback was specified, return the callback of the given type and name.\n if (arguments.length < 2) {\n while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t;\n return;\n }\n\n // If a type was specified, set the callback for the given type and name.\n // Otherwise, if a null callback was specified, remove callbacks of the given name.\n if (callback != null && typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n while (++i < n) {\n if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);\n else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null);\n }\n\n return this;\n },\n copy: function() {\n var copy = {}, _ = this._;\n for (var t in _) copy[t] = _[t].slice();\n return new Dispatch(copy);\n },\n call: function(type, that) {\n if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2];\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n },\n apply: function(type, that, args) {\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n }\n};\n\nfunction get(type, name) {\n for (var i = 0, n = type.length, c; i < n; ++i) {\n if ((c = type[i]).name === name) {\n return c.value;\n }\n }\n}\n\nfunction set(type, name, callback) {\n for (var i = 0, n = type.length; i < n; ++i) {\n if (type[i].name === name) {\n type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1));\n break;\n }\n }\n if (callback != null) type.push({name: name, value: callback});\n return type;\n}\n\nexport default dispatch;\n","export var xhtml = \"http://www.w3.org/1999/xhtml\";\n\nexport default {\n svg: \"http://www.w3.org/2000/svg\",\n xhtml: xhtml,\n xlink: \"http://www.w3.org/1999/xlink\",\n xml: \"http://www.w3.org/XML/1998/namespace\",\n xmlns: \"http://www.w3.org/2000/xmlns/\"\n};\n","import namespaces from \"./namespaces.js\";\n\nexport default function(name) {\n var prefix = name += \"\", i = prefix.indexOf(\":\");\n if (i >= 0 && (prefix = name.slice(0, i)) !== \"xmlns\") name = name.slice(i + 1);\n return namespaces.hasOwnProperty(prefix) ? {space: namespaces[prefix], local: name} : name; // eslint-disable-line no-prototype-builtins\n}\n","import namespace from \"./namespace.js\";\nimport {xhtml} from \"./namespaces.js\";\n\nfunction creatorInherit(name) {\n return function() {\n var document = this.ownerDocument,\n uri = this.namespaceURI;\n return uri === xhtml && document.documentElement.namespaceURI === xhtml\n ? document.createElement(name)\n : document.createElementNS(uri, name);\n };\n}\n\nfunction creatorFixed(fullname) {\n return function() {\n return this.ownerDocument.createElementNS(fullname.space, fullname.local);\n };\n}\n\nexport default function(name) {\n var fullname = namespace(name);\n return (fullname.local\n ? creatorFixed\n : creatorInherit)(fullname);\n}\n","function none() {}\n\nexport default function(selector) {\n return selector == null ? none : function() {\n return this.querySelector(selector);\n };\n}\n","export default function(x) {\n return typeof x === \"object\" && \"length\" in x\n ? x // Array, TypedArray, NodeList, array-like\n : Array.from(x); // Map, Set, iterable, string, or anything else\n}\n","function empty() {\n return [];\n}\n\nexport default function(selector) {\n return selector == null ? empty : function() {\n return this.querySelectorAll(selector);\n };\n}\n","export default function(selector) {\n return function() {\n return this.matches(selector);\n };\n}\n\nexport function childMatcher(selector) {\n return function(node) {\n return node.matches(selector);\n };\n}\n\n","import {childMatcher} from \"../matcher.js\";\n\nvar find = Array.prototype.find;\n\nfunction childFind(match) {\n return function() {\n return find.call(this.children, match);\n };\n}\n\nfunction childFirst() {\n return this.firstElementChild;\n}\n\nexport default function(match) {\n return this.select(match == null ? childFirst\n : childFind(typeof match === \"function\" ? match : childMatcher(match)));\n}\n","import {childMatcher} from \"../matcher.js\";\n\nvar filter = Array.prototype.filter;\n\nfunction children() {\n return this.children;\n}\n\nfunction childrenFilter(match) {\n return function() {\n return filter.call(this.children, match);\n };\n}\n\nexport default function(match) {\n return this.selectAll(match == null ? children\n : childrenFilter(typeof match === \"function\" ? match : childMatcher(match)));\n}\n","export default function(update) {\n return new Array(update.length);\n}\n","import sparse from \"./sparse.js\";\nimport {Selection} from \"./index.js\";\n\nexport default function() {\n return new Selection(this._enter || this._groups.map(sparse), this._parents);\n}\n\nexport function EnterNode(parent, datum) {\n this.ownerDocument = parent.ownerDocument;\n this.namespaceURI = parent.namespaceURI;\n this._next = null;\n this._parent = parent;\n this.__data__ = datum;\n}\n\nEnterNode.prototype = {\n constructor: EnterNode,\n appendChild: function(child) { return this._parent.insertBefore(child, this._next); },\n insertBefore: function(child, next) { return this._parent.insertBefore(child, next); },\n querySelector: function(selector) { return this._parent.querySelector(selector); },\n querySelectorAll: function(selector) { return this._parent.querySelectorAll(selector); }\n};\n","export default function(x) {\n return function() {\n return x;\n };\n}\n","import {Selection} from \"./index.js\";\nimport {EnterNode} from \"./enter.js\";\nimport array from \"../array.js\";\nimport constant from \"../constant.js\";\n\nfunction bindIndex(parent, group, enter, update, exit, data) {\n var i = 0,\n node,\n groupLength = group.length,\n dataLength = data.length;\n\n // Put any non-null nodes that fit into update.\n // Put any null nodes into enter.\n // Put any remaining data into enter.\n for (; i < dataLength; ++i) {\n if (node = group[i]) {\n node.__data__ = data[i];\n update[i] = node;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Put any non-null nodes that don’t fit into exit.\n for (; i < groupLength; ++i) {\n if (node = group[i]) {\n exit[i] = node;\n }\n }\n}\n\nfunction bindKey(parent, group, enter, update, exit, data, key) {\n var i,\n node,\n nodeByKeyValue = new Map,\n groupLength = group.length,\n dataLength = data.length,\n keyValues = new Array(groupLength),\n keyValue;\n\n // Compute the key for each node.\n // If multiple nodes have the same key, the duplicates are added to exit.\n for (i = 0; i < groupLength; ++i) {\n if (node = group[i]) {\n keyValues[i] = keyValue = key.call(node, node.__data__, i, group) + \"\";\n if (nodeByKeyValue.has(keyValue)) {\n exit[i] = node;\n } else {\n nodeByKeyValue.set(keyValue, node);\n }\n }\n }\n\n // Compute the key for each datum.\n // If there a node associated with this key, join and add it to update.\n // If there is not (or the key is a duplicate), add it to enter.\n for (i = 0; i < dataLength; ++i) {\n keyValue = key.call(parent, data[i], i, data) + \"\";\n if (node = nodeByKeyValue.get(keyValue)) {\n update[i] = node;\n node.__data__ = data[i];\n nodeByKeyValue.delete(keyValue);\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Add any remaining nodes that were not bound to data to exit.\n for (i = 0; i < groupLength; ++i) {\n if ((node = group[i]) && (nodeByKeyValue.get(keyValues[i]) === node)) {\n exit[i] = node;\n }\n }\n}\n\nfunction datum(node) {\n return node.__data__;\n}\n\nexport default function(value, key) {\n if (!arguments.length) return Array.from(this, datum);\n\n var bind = key ? bindKey : bindIndex,\n parents = this._parents,\n groups = this._groups;\n\n if (typeof value !== \"function\") value = constant(value);\n\n for (var m = groups.length, update = new Array(m), enter = new Array(m), exit = new Array(m), j = 0; j < m; ++j) {\n var parent = parents[j],\n group = groups[j],\n groupLength = group.length,\n data = array(value.call(parent, parent && parent.__data__, j, parents)),\n dataLength = data.length,\n enterGroup = enter[j] = new Array(dataLength),\n updateGroup = update[j] = new Array(dataLength),\n exitGroup = exit[j] = new Array(groupLength);\n\n bind(parent, group, enterGroup, updateGroup, exitGroup, data, key);\n\n // Now connect the enter nodes to their following update node, such that\n // appendChild can insert the materialized enter node before this node,\n // rather than at the end of the parent node.\n for (var i0 = 0, i1 = 0, previous, next; i0 < dataLength; ++i0) {\n if (previous = enterGroup[i0]) {\n if (i0 >= i1) i1 = i0 + 1;\n while (!(next = updateGroup[i1]) && ++i1 < dataLength);\n previous._next = next || null;\n }\n }\n }\n\n update = new Selection(update, parents);\n update._enter = enter;\n update._exit = exit;\n return update;\n}\n","import {Selection} from \"./index.js\";\n\nexport default function(compare) {\n if (!compare) compare = ascending;\n\n function compareNode(a, b) {\n return a && b ? compare(a.__data__, b.__data__) : !a - !b;\n }\n\n for (var groups = this._groups, m = groups.length, sortgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, sortgroup = sortgroups[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n sortgroup[i] = node;\n }\n }\n sortgroup.sort(compareNode);\n }\n\n return new Selection(sortgroups, this._parents).order();\n}\n\nfunction ascending(a, b) {\n return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n}\n","import namespace from \"../namespace.js\";\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, value) {\n return function() {\n this.setAttribute(name, value);\n };\n}\n\nfunction attrConstantNS(fullname, value) {\n return function() {\n this.setAttributeNS(fullname.space, fullname.local, value);\n };\n}\n\nfunction attrFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttribute(name);\n else this.setAttribute(name, v);\n };\n}\n\nfunction attrFunctionNS(fullname, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttributeNS(fullname.space, fullname.local);\n else this.setAttributeNS(fullname.space, fullname.local, v);\n };\n}\n\nexport default function(name, value) {\n var fullname = namespace(name);\n\n if (arguments.length < 2) {\n var node = this.node();\n return fullname.local\n ? node.getAttributeNS(fullname.space, fullname.local)\n : node.getAttribute(fullname);\n }\n\n return this.each((value == null\n ? (fullname.local ? attrRemoveNS : attrRemove) : (typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)\n : (fullname.local ? attrConstantNS : attrConstant)))(fullname, value));\n}\n","export default function(node) {\n return (node.ownerDocument && node.ownerDocument.defaultView) // node is a Node\n || (node.document && node) // node is a Window\n || node.defaultView; // node is a Document\n}\n","import defaultView from \"../window.js\";\n\nfunction styleRemove(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, value, priority) {\n return function() {\n this.style.setProperty(name, value, priority);\n };\n}\n\nfunction styleFunction(name, value, priority) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.style.removeProperty(name);\n else this.style.setProperty(name, v, priority);\n };\n}\n\nexport default function(name, value, priority) {\n return arguments.length > 1\n ? this.each((value == null\n ? styleRemove : typeof value === \"function\"\n ? styleFunction\n : styleConstant)(name, value, priority == null ? \"\" : priority))\n : styleValue(this.node(), name);\n}\n\nexport function styleValue(node, name) {\n return node.style.getPropertyValue(name)\n || defaultView(node).getComputedStyle(node, null).getPropertyValue(name);\n}\n","function propertyRemove(name) {\n return function() {\n delete this[name];\n };\n}\n\nfunction propertyConstant(name, value) {\n return function() {\n this[name] = value;\n };\n}\n\nfunction propertyFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) delete this[name];\n else this[name] = v;\n };\n}\n\nexport default function(name, value) {\n return arguments.length > 1\n ? this.each((value == null\n ? propertyRemove : typeof value === \"function\"\n ? propertyFunction\n : propertyConstant)(name, value))\n : this.node()[name];\n}\n","function classArray(string) {\n return string.trim().split(/^|\\s+/);\n}\n\nfunction classList(node) {\n return node.classList || new ClassList(node);\n}\n\nfunction ClassList(node) {\n this._node = node;\n this._names = classArray(node.getAttribute(\"class\") || \"\");\n}\n\nClassList.prototype = {\n add: function(name) {\n var i = this._names.indexOf(name);\n if (i < 0) {\n this._names.push(name);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n remove: function(name) {\n var i = this._names.indexOf(name);\n if (i >= 0) {\n this._names.splice(i, 1);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n contains: function(name) {\n return this._names.indexOf(name) >= 0;\n }\n};\n\nfunction classedAdd(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.add(names[i]);\n}\n\nfunction classedRemove(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.remove(names[i]);\n}\n\nfunction classedTrue(names) {\n return function() {\n classedAdd(this, names);\n };\n}\n\nfunction classedFalse(names) {\n return function() {\n classedRemove(this, names);\n };\n}\n\nfunction classedFunction(names, value) {\n return function() {\n (value.apply(this, arguments) ? classedAdd : classedRemove)(this, names);\n };\n}\n\nexport default function(name, value) {\n var names = classArray(name + \"\");\n\n if (arguments.length < 2) {\n var list = classList(this.node()), i = -1, n = names.length;\n while (++i < n) if (!list.contains(names[i])) return false;\n return true;\n }\n\n return this.each((typeof value === \"function\"\n ? classedFunction : value\n ? classedTrue\n : classedFalse)(names, value));\n}\n","function textRemove() {\n this.textContent = \"\";\n}\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.textContent = v == null ? \"\" : v;\n };\n}\n\nexport default function(value) {\n return arguments.length\n ? this.each(value == null\n ? textRemove : (typeof value === \"function\"\n ? textFunction\n : textConstant)(value))\n : this.node().textContent;\n}\n","function htmlRemove() {\n this.innerHTML = \"\";\n}\n\nfunction htmlConstant(value) {\n return function() {\n this.innerHTML = value;\n };\n}\n\nfunction htmlFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.innerHTML = v == null ? \"\" : v;\n };\n}\n\nexport default function(value) {\n return arguments.length\n ? this.each(value == null\n ? htmlRemove : (typeof value === \"function\"\n ? htmlFunction\n : htmlConstant)(value))\n : this.node().innerHTML;\n}\n","function raise() {\n if (this.nextSibling) this.parentNode.appendChild(this);\n}\n\nexport default function() {\n return this.each(raise);\n}\n","function lower() {\n if (this.previousSibling) this.parentNode.insertBefore(this, this.parentNode.firstChild);\n}\n\nexport default function() {\n return this.each(lower);\n}\n","import creator from \"../creator.js\";\nimport selector from \"../selector.js\";\n\nfunction constantNull() {\n return null;\n}\n\nexport default function(name, before) {\n var create = typeof name === \"function\" ? name : creator(name),\n select = before == null ? constantNull : typeof before === \"function\" ? before : selector(before);\n return this.select(function() {\n return this.insertBefore(create.apply(this, arguments), select.apply(this, arguments) || null);\n });\n}\n","function remove() {\n var parent = this.parentNode;\n if (parent) parent.removeChild(this);\n}\n\nexport default function() {\n return this.each(remove);\n}\n","function selection_cloneShallow() {\n var clone = this.cloneNode(false), parent = this.parentNode;\n return parent ? parent.insertBefore(clone, this.nextSibling) : clone;\n}\n\nfunction selection_cloneDeep() {\n var clone = this.cloneNode(true), parent = this.parentNode;\n return parent ? parent.insertBefore(clone, this.nextSibling) : clone;\n}\n\nexport default function(deep) {\n return this.select(deep ? selection_cloneDeep : selection_cloneShallow);\n}\n","function contextListener(listener) {\n return function(event) {\n listener.call(this, event, this.__data__);\n };\n}\n\nfunction parseTypenames(typenames) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n return {type: t, name: name};\n });\n}\n\nfunction onRemove(typename) {\n return function() {\n var on = this.__on;\n if (!on) return;\n for (var j = 0, i = -1, m = on.length, o; j < m; ++j) {\n if (o = on[j], (!typename.type || o.type === typename.type) && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.options);\n } else {\n on[++i] = o;\n }\n }\n if (++i) on.length = i;\n else delete this.__on;\n };\n}\n\nfunction onAdd(typename, value, options) {\n return function() {\n var on = this.__on, o, listener = contextListener(value);\n if (on) for (var j = 0, m = on.length; j < m; ++j) {\n if ((o = on[j]).type === typename.type && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.options);\n this.addEventListener(o.type, o.listener = listener, o.options = options);\n o.value = value;\n return;\n }\n }\n this.addEventListener(typename.type, listener, options);\n o = {type: typename.type, name: typename.name, value: value, listener: listener, options: options};\n if (!on) this.__on = [o];\n else on.push(o);\n };\n}\n\nexport default function(typename, value, options) {\n var typenames = parseTypenames(typename + \"\"), i, n = typenames.length, t;\n\n if (arguments.length < 2) {\n var on = this.node().__on;\n if (on) for (var j = 0, m = on.length, o; j < m; ++j) {\n for (i = 0, o = on[j]; i < n; ++i) {\n if ((t = typenames[i]).type === o.type && t.name === o.name) {\n return o.value;\n }\n }\n }\n return;\n }\n\n on = value ? onAdd : onRemove;\n for (i = 0; i < n; ++i) this.each(on(typenames[i], value, options));\n return this;\n}\n","import defaultView from \"../window.js\";\n\nfunction dispatchEvent(node, type, params) {\n var window = defaultView(node),\n event = window.CustomEvent;\n\n if (typeof event === \"function\") {\n event = new event(type, params);\n } else {\n event = window.document.createEvent(\"Event\");\n if (params) event.initEvent(type, params.bubbles, params.cancelable), event.detail = params.detail;\n else event.initEvent(type, false, false);\n }\n\n node.dispatchEvent(event);\n}\n\nfunction dispatchConstant(type, params) {\n return function() {\n return dispatchEvent(this, type, params);\n };\n}\n\nfunction dispatchFunction(type, params) {\n return function() {\n return dispatchEvent(this, type, params.apply(this, arguments));\n };\n}\n\nexport default function(type, params) {\n return this.each((typeof params === \"function\"\n ? dispatchFunction\n : dispatchConstant)(type, params));\n}\n","import selection_select from \"./select.js\";\nimport selection_selectAll from \"./selectAll.js\";\nimport selection_selectChild from \"./selectChild.js\";\nimport selection_selectChildren from \"./selectChildren.js\";\nimport selection_filter from \"./filter.js\";\nimport selection_data from \"./data.js\";\nimport selection_enter from \"./enter.js\";\nimport selection_exit from \"./exit.js\";\nimport selection_join from \"./join.js\";\nimport selection_merge from \"./merge.js\";\nimport selection_order from \"./order.js\";\nimport selection_sort from \"./sort.js\";\nimport selection_call from \"./call.js\";\nimport selection_nodes from \"./nodes.js\";\nimport selection_node from \"./node.js\";\nimport selection_size from \"./size.js\";\nimport selection_empty from \"./empty.js\";\nimport selection_each from \"./each.js\";\nimport selection_attr from \"./attr.js\";\nimport selection_style from \"./style.js\";\nimport selection_property from \"./property.js\";\nimport selection_classed from \"./classed.js\";\nimport selection_text from \"./text.js\";\nimport selection_html from \"./html.js\";\nimport selection_raise from \"./raise.js\";\nimport selection_lower from \"./lower.js\";\nimport selection_append from \"./append.js\";\nimport selection_insert from \"./insert.js\";\nimport selection_remove from \"./remove.js\";\nimport selection_clone from \"./clone.js\";\nimport selection_datum from \"./datum.js\";\nimport selection_on from \"./on.js\";\nimport selection_dispatch from \"./dispatch.js\";\nimport selection_iterator from \"./iterator.js\";\n\nexport var root = [null];\n\nexport function Selection(groups, parents) {\n this._groups = groups;\n this._parents = parents;\n}\n\nfunction selection() {\n return new Selection([[document.documentElement]], root);\n}\n\nfunction selection_selection() {\n return this;\n}\n\nSelection.prototype = selection.prototype = {\n constructor: Selection,\n select: selection_select,\n selectAll: selection_selectAll,\n selectChild: selection_selectChild,\n selectChildren: selection_selectChildren,\n filter: selection_filter,\n data: selection_data,\n enter: selection_enter,\n exit: selection_exit,\n join: selection_join,\n merge: selection_merge,\n selection: selection_selection,\n order: selection_order,\n sort: selection_sort,\n call: selection_call,\n nodes: selection_nodes,\n node: selection_node,\n size: selection_size,\n empty: selection_empty,\n each: selection_each,\n attr: selection_attr,\n style: selection_style,\n property: selection_property,\n classed: selection_classed,\n text: selection_text,\n html: selection_html,\n raise: selection_raise,\n lower: selection_lower,\n append: selection_append,\n insert: selection_insert,\n remove: selection_remove,\n clone: selection_clone,\n datum: selection_datum,\n on: selection_on,\n dispatch: selection_dispatch,\n [Symbol.iterator]: selection_iterator\n};\n\nexport default selection;\n","export default function(constructor, factory, prototype) {\n constructor.prototype = factory.prototype = prototype;\n prototype.constructor = constructor;\n}\n\nexport function extend(parent, definition) {\n var prototype = Object.create(parent.prototype);\n for (var key in definition) prototype[key] = definition[key];\n return prototype;\n}\n","import define, {extend} from \"./define.js\";\n\nexport function Color() {}\n\nexport var darker = 0.7;\nexport var brighter = 1 / darker;\n\nvar reI = \"\\\\s*([+-]?\\\\d+)\\\\s*\",\n reN = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)\\\\s*\",\n reP = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)%\\\\s*\",\n reHex = /^#([0-9a-f]{3,8})$/,\n reRgbInteger = new RegExp(\"^rgb\\\\(\" + [reI, reI, reI] + \"\\\\)$\"),\n reRgbPercent = new RegExp(\"^rgb\\\\(\" + [reP, reP, reP] + \"\\\\)$\"),\n reRgbaInteger = new RegExp(\"^rgba\\\\(\" + [reI, reI, reI, reN] + \"\\\\)$\"),\n reRgbaPercent = new RegExp(\"^rgba\\\\(\" + [reP, reP, reP, reN] + \"\\\\)$\"),\n reHslPercent = new RegExp(\"^hsl\\\\(\" + [reN, reP, reP] + \"\\\\)$\"),\n reHslaPercent = new RegExp(\"^hsla\\\\(\" + [reN, reP, reP, reN] + \"\\\\)$\");\n\nvar named = {\n aliceblue: 0xf0f8ff,\n antiquewhite: 0xfaebd7,\n aqua: 0x00ffff,\n aquamarine: 0x7fffd4,\n azure: 0xf0ffff,\n beige: 0xf5f5dc,\n bisque: 0xffe4c4,\n black: 0x000000,\n blanchedalmond: 0xffebcd,\n blue: 0x0000ff,\n blueviolet: 0x8a2be2,\n brown: 0xa52a2a,\n burlywood: 0xdeb887,\n cadetblue: 0x5f9ea0,\n chartreuse: 0x7fff00,\n chocolate: 0xd2691e,\n coral: 0xff7f50,\n cornflowerblue: 0x6495ed,\n cornsilk: 0xfff8dc,\n crimson: 0xdc143c,\n cyan: 0x00ffff,\n darkblue: 0x00008b,\n darkcyan: 0x008b8b,\n darkgoldenrod: 0xb8860b,\n darkgray: 0xa9a9a9,\n darkgreen: 0x006400,\n darkgrey: 0xa9a9a9,\n darkkhaki: 0xbdb76b,\n darkmagenta: 0x8b008b,\n darkolivegreen: 0x556b2f,\n darkorange: 0xff8c00,\n darkorchid: 0x9932cc,\n darkred: 0x8b0000,\n darksalmon: 0xe9967a,\n darkseagreen: 0x8fbc8f,\n darkslateblue: 0x483d8b,\n darkslategray: 0x2f4f4f,\n darkslategrey: 0x2f4f4f,\n darkturquoise: 0x00ced1,\n darkviolet: 0x9400d3,\n deeppink: 0xff1493,\n deepskyblue: 0x00bfff,\n dimgray: 0x696969,\n dimgrey: 0x696969,\n dodgerblue: 0x1e90ff,\n firebrick: 0xb22222,\n floralwhite: 0xfffaf0,\n forestgreen: 0x228b22,\n fuchsia: 0xff00ff,\n gainsboro: 0xdcdcdc,\n ghostwhite: 0xf8f8ff,\n gold: 0xffd700,\n goldenrod: 0xdaa520,\n gray: 0x808080,\n green: 0x008000,\n greenyellow: 0xadff2f,\n grey: 0x808080,\n honeydew: 0xf0fff0,\n hotpink: 0xff69b4,\n indianred: 0xcd5c5c,\n indigo: 0x4b0082,\n ivory: 0xfffff0,\n khaki: 0xf0e68c,\n lavender: 0xe6e6fa,\n lavenderblush: 0xfff0f5,\n lawngreen: 0x7cfc00,\n lemonchiffon: 0xfffacd,\n lightblue: 0xadd8e6,\n lightcoral: 0xf08080,\n lightcyan: 0xe0ffff,\n lightgoldenrodyellow: 0xfafad2,\n lightgray: 0xd3d3d3,\n lightgreen: 0x90ee90,\n lightgrey: 0xd3d3d3,\n lightpink: 0xffb6c1,\n lightsalmon: 0xffa07a,\n lightseagreen: 0x20b2aa,\n lightskyblue: 0x87cefa,\n lightslategray: 0x778899,\n lightslategrey: 0x778899,\n lightsteelblue: 0xb0c4de,\n lightyellow: 0xffffe0,\n lime: 0x00ff00,\n limegreen: 0x32cd32,\n linen: 0xfaf0e6,\n magenta: 0xff00ff,\n maroon: 0x800000,\n mediumaquamarine: 0x66cdaa,\n mediumblue: 0x0000cd,\n mediumorchid: 0xba55d3,\n mediumpurple: 0x9370db,\n mediumseagreen: 0x3cb371,\n mediumslateblue: 0x7b68ee,\n mediumspringgreen: 0x00fa9a,\n mediumturquoise: 0x48d1cc,\n mediumvioletred: 0xc71585,\n midnightblue: 0x191970,\n mintcream: 0xf5fffa,\n mistyrose: 0xffe4e1,\n moccasin: 0xffe4b5,\n navajowhite: 0xffdead,\n navy: 0x000080,\n oldlace: 0xfdf5e6,\n olive: 0x808000,\n olivedrab: 0x6b8e23,\n orange: 0xffa500,\n orangered: 0xff4500,\n orchid: 0xda70d6,\n palegoldenrod: 0xeee8aa,\n palegreen: 0x98fb98,\n paleturquoise: 0xafeeee,\n palevioletred: 0xdb7093,\n papayawhip: 0xffefd5,\n peachpuff: 0xffdab9,\n peru: 0xcd853f,\n pink: 0xffc0cb,\n plum: 0xdda0dd,\n powderblue: 0xb0e0e6,\n purple: 0x800080,\n rebeccapurple: 0x663399,\n red: 0xff0000,\n rosybrown: 0xbc8f8f,\n royalblue: 0x4169e1,\n saddlebrown: 0x8b4513,\n salmon: 0xfa8072,\n sandybrown: 0xf4a460,\n seagreen: 0x2e8b57,\n seashell: 0xfff5ee,\n sienna: 0xa0522d,\n silver: 0xc0c0c0,\n skyblue: 0x87ceeb,\n slateblue: 0x6a5acd,\n slategray: 0x708090,\n slategrey: 0x708090,\n snow: 0xfffafa,\n springgreen: 0x00ff7f,\n steelblue: 0x4682b4,\n tan: 0xd2b48c,\n teal: 0x008080,\n thistle: 0xd8bfd8,\n tomato: 0xff6347,\n turquoise: 0x40e0d0,\n violet: 0xee82ee,\n wheat: 0xf5deb3,\n white: 0xffffff,\n whitesmoke: 0xf5f5f5,\n yellow: 0xffff00,\n yellowgreen: 0x9acd32\n};\n\ndefine(Color, color, {\n copy: function(channels) {\n return Object.assign(new this.constructor, this, channels);\n },\n displayable: function() {\n return this.rgb().displayable();\n },\n hex: color_formatHex, // Deprecated! Use color.formatHex.\n formatHex: color_formatHex,\n formatHsl: color_formatHsl,\n formatRgb: color_formatRgb,\n toString: color_formatRgb\n});\n\nfunction color_formatHex() {\n return this.rgb().formatHex();\n}\n\nfunction color_formatHsl() {\n return hslConvert(this).formatHsl();\n}\n\nfunction color_formatRgb() {\n return this.rgb().formatRgb();\n}\n\nexport default function color(format) {\n var m, l;\n format = (format + \"\").trim().toLowerCase();\n return (m = reHex.exec(format)) ? (l = m[1].length, m = parseInt(m[1], 16), l === 6 ? rgbn(m) // #ff0000\n : l === 3 ? new Rgb((m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1) // #f00\n : l === 8 ? rgba(m >> 24 & 0xff, m >> 16 & 0xff, m >> 8 & 0xff, (m & 0xff) / 0xff) // #ff000000\n : l === 4 ? rgba((m >> 12 & 0xf) | (m >> 8 & 0xf0), (m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), (((m & 0xf) << 4) | (m & 0xf)) / 0xff) // #f000\n : null) // invalid hex\n : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0)\n : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)\n : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1)\n : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)\n : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%)\n : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1)\n : named.hasOwnProperty(format) ? rgbn(named[format]) // eslint-disable-line no-prototype-builtins\n : format === \"transparent\" ? new Rgb(NaN, NaN, NaN, 0)\n : null;\n}\n\nfunction rgbn(n) {\n return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);\n}\n\nfunction rgba(r, g, b, a) {\n if (a <= 0) r = g = b = NaN;\n return new Rgb(r, g, b, a);\n}\n\nexport function rgbConvert(o) {\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Rgb;\n o = o.rgb();\n return new Rgb(o.r, o.g, o.b, o.opacity);\n}\n\nexport function rgb(r, g, b, opacity) {\n return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity);\n}\n\nexport function Rgb(r, g, b, opacity) {\n this.r = +r;\n this.g = +g;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Rgb, rgb, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n rgb: function() {\n return this;\n },\n displayable: function() {\n return (-0.5 <= this.r && this.r < 255.5)\n && (-0.5 <= this.g && this.g < 255.5)\n && (-0.5 <= this.b && this.b < 255.5)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n hex: rgb_formatHex, // Deprecated! Use color.formatHex.\n formatHex: rgb_formatHex,\n formatRgb: rgb_formatRgb,\n toString: rgb_formatRgb\n}));\n\nfunction rgb_formatHex() {\n return \"#\" + hex(this.r) + hex(this.g) + hex(this.b);\n}\n\nfunction rgb_formatRgb() {\n var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));\n return (a === 1 ? \"rgb(\" : \"rgba(\")\n + Math.max(0, Math.min(255, Math.round(this.r) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.g) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.b) || 0))\n + (a === 1 ? \")\" : \", \" + a + \")\");\n}\n\nfunction hex(value) {\n value = Math.max(0, Math.min(255, Math.round(value) || 0));\n return (value < 16 ? \"0\" : \"\") + value.toString(16);\n}\n\nfunction hsla(h, s, l, a) {\n if (a <= 0) h = s = l = NaN;\n else if (l <= 0 || l >= 1) h = s = NaN;\n else if (s <= 0) h = NaN;\n return new Hsl(h, s, l, a);\n}\n\nexport function hslConvert(o) {\n if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Hsl;\n if (o instanceof Hsl) return o;\n o = o.rgb();\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n min = Math.min(r, g, b),\n max = Math.max(r, g, b),\n h = NaN,\n s = max - min,\n l = (max + min) / 2;\n if (s) {\n if (r === max) h = (g - b) / s + (g < b) * 6;\n else if (g === max) h = (b - r) / s + 2;\n else h = (r - g) / s + 4;\n s /= l < 0.5 ? max + min : 2 - max - min;\n h *= 60;\n } else {\n s = l > 0 && l < 1 ? 0 : h;\n }\n return new Hsl(h, s, l, o.opacity);\n}\n\nexport function hsl(h, s, l, opacity) {\n return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hsl(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hsl, hsl, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n rgb: function() {\n var h = this.h % 360 + (this.h < 0) * 360,\n s = isNaN(h) || isNaN(this.s) ? 0 : this.s,\n l = this.l,\n m2 = l + (l < 0.5 ? l : 1 - l) * s,\n m1 = 2 * l - m2;\n return new Rgb(\n hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),\n hsl2rgb(h, m1, m2),\n hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),\n this.opacity\n );\n },\n displayable: function() {\n return (0 <= this.s && this.s <= 1 || isNaN(this.s))\n && (0 <= this.l && this.l <= 1)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n formatHsl: function() {\n var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));\n return (a === 1 ? \"hsl(\" : \"hsla(\")\n + (this.h || 0) + \", \"\n + (this.s || 0) * 100 + \"%, \"\n + (this.l || 0) * 100 + \"%\"\n + (a === 1 ? \")\" : \", \" + a + \")\");\n }\n}));\n\n/* From FvD 13.37, CSS Color Module Level 3 */\nfunction hsl2rgb(h, m1, m2) {\n return (h < 60 ? m1 + (m2 - m1) * h / 60\n : h < 180 ? m2\n : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60\n : m1) * 255;\n}\n","import {Selection} from \"./index.js\";\nimport selector from \"../selector.js\";\n\nexport default function(select) {\n if (typeof select !== \"function\") select = selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n}\n","import {Selection} from \"./index.js\";\nimport array from \"../array.js\";\nimport selectorAll from \"../selectorAll.js\";\n\nfunction arrayAll(select) {\n return function() {\n var group = select.apply(this, arguments);\n return group == null ? [] : array(group);\n };\n}\n\nexport default function(select) {\n if (typeof select === \"function\") select = arrayAll(select);\n else select = selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n subgroups.push(select.call(node, node.__data__, i, group));\n parents.push(node);\n }\n }\n }\n\n return new Selection(subgroups, parents);\n}\n","import {Selection} from \"./index.js\";\nimport matcher from \"../matcher.js\";\n\nexport default function(match) {\n if (typeof match !== \"function\") match = matcher(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n}\n","import sparse from \"./sparse.js\";\nimport {Selection} from \"./index.js\";\n\nexport default function() {\n return new Selection(this._exit || this._groups.map(sparse), this._parents);\n}\n","export default function(onenter, onupdate, onexit) {\n var enter = this.enter(), update = this, exit = this.exit();\n enter = typeof onenter === \"function\" ? onenter(enter) : enter.append(onenter + \"\");\n if (onupdate != null) update = onupdate(update);\n if (onexit == null) exit.remove(); else onexit(exit);\n return enter && update ? enter.merge(update).order() : update;\n}\n","import {Selection} from \"./index.js\";\n\nexport default function(selection) {\n if (!(selection instanceof Selection)) throw new Error(\"invalid merge\");\n\n for (var groups0 = this._groups, groups1 = selection._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Selection(merges, this._parents);\n}\n","export default function() {\n\n for (var groups = this._groups, j = -1, m = groups.length; ++j < m;) {\n for (var group = groups[j], i = group.length - 1, next = group[i], node; --i >= 0;) {\n if (node = group[i]) {\n if (next && node.compareDocumentPosition(next) ^ 4) next.parentNode.insertBefore(node, next);\n next = node;\n }\n }\n }\n\n return this;\n}\n","export default function() {\n var callback = arguments[0];\n arguments[0] = this;\n callback.apply(null, arguments);\n return this;\n}\n","export default function() {\n return Array.from(this);\n}\n","export default function() {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length; i < n; ++i) {\n var node = group[i];\n if (node) return node;\n }\n }\n\n return null;\n}\n","export default function() {\n let size = 0;\n for (const node of this) ++size; // eslint-disable-line no-unused-vars\n return size;\n}\n","export default function() {\n return !this.node();\n}\n","export default function(callback) {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {\n if (node = group[i]) callback.call(node, node.__data__, i, group);\n }\n }\n\n return this;\n}\n","import creator from \"../creator.js\";\n\nexport default function(name) {\n var create = typeof name === \"function\" ? name : creator(name);\n return this.select(function() {\n return this.appendChild(create.apply(this, arguments));\n });\n}\n","export default function(value) {\n return arguments.length\n ? this.property(\"__data__\", value)\n : this.node().__data__;\n}\n","export default function*() {\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {\n if (node = group[i]) yield node;\n }\n }\n}\n","export default x => () => x;\n","import constant from \"./constant.js\";\n\nfunction linear(a, d) {\n return function(t) {\n return a + t * d;\n };\n}\n\nfunction exponential(a, b, y) {\n return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {\n return Math.pow(a + t * b, y);\n };\n}\n\nexport function hue(a, b) {\n var d = b - a;\n return d ? linear(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d) : constant(isNaN(a) ? b : a);\n}\n\nexport function gamma(y) {\n return (y = +y) === 1 ? nogamma : function(a, b) {\n return b - a ? exponential(a, b, y) : constant(isNaN(a) ? b : a);\n };\n}\n\nexport default function nogamma(a, b) {\n var d = b - a;\n return d ? linear(a, d) : constant(isNaN(a) ? b : a);\n}\n","import {rgb as colorRgb} from \"d3-color\";\nimport basis from \"./basis.js\";\nimport basisClosed from \"./basisClosed.js\";\nimport nogamma, {gamma} from \"./color.js\";\n\nexport default (function rgbGamma(y) {\n var color = gamma(y);\n\n function rgb(start, end) {\n var r = color((start = colorRgb(start)).r, (end = colorRgb(end)).r),\n g = color(start.g, end.g),\n b = color(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.r = r(t);\n start.g = g(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n rgb.gamma = rgbGamma;\n\n return rgb;\n})(1);\n\nfunction rgbSpline(spline) {\n return function(colors) {\n var n = colors.length,\n r = new Array(n),\n g = new Array(n),\n b = new Array(n),\n i, color;\n for (i = 0; i < n; ++i) {\n color = colorRgb(colors[i]);\n r[i] = color.r || 0;\n g[i] = color.g || 0;\n b[i] = color.b || 0;\n }\n r = spline(r);\n g = spline(g);\n b = spline(b);\n color.opacity = 1;\n return function(t) {\n color.r = r(t);\n color.g = g(t);\n color.b = b(t);\n return color + \"\";\n };\n };\n}\n\nexport var rgbBasis = rgbSpline(basis);\nexport var rgbBasisClosed = rgbSpline(basisClosed);\n","export default function(a, b) {\n return a = +a, b = +b, function(t) {\n return a * (1 - t) + b * t;\n };\n}\n","import number from \"./number.js\";\n\nvar reA = /[-+]?(?:\\d+\\.?\\d*|\\.?\\d+)(?:[eE][-+]?\\d+)?/g,\n reB = new RegExp(reA.source, \"g\");\n\nfunction zero(b) {\n return function() {\n return b;\n };\n}\n\nfunction one(b) {\n return function(t) {\n return b(t) + \"\";\n };\n}\n\nexport default function(a, b) {\n var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b\n am, // current match in a\n bm, // current match in b\n bs, // string preceding current number in b, if any\n i = -1, // index in s\n s = [], // string constants and placeholders\n q = []; // number interpolators\n\n // Coerce inputs to strings.\n a = a + \"\", b = b + \"\";\n\n // Interpolate pairs of numbers in a & b.\n while ((am = reA.exec(a))\n && (bm = reB.exec(b))) {\n if ((bs = bm.index) > bi) { // a string precedes the next number in b\n bs = b.slice(bi, bs);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match\n if (s[i]) s[i] += bm; // coalesce with previous string\n else s[++i] = bm;\n } else { // interpolate non-matching numbers\n s[++i] = null;\n q.push({i: i, x: number(am, bm)});\n }\n bi = reB.lastIndex;\n }\n\n // Add remains of b.\n if (bi < b.length) {\n bs = b.slice(bi);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n\n // Special optimization for only a single match.\n // Otherwise, interpolate each of the numbers and rejoin the string.\n return s.length < 2 ? (q[0]\n ? one(q[0].x)\n : zero(b))\n : (b = q.length, function(t) {\n for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n });\n}\n","var degrees = 180 / Math.PI;\n\nexport var identity = {\n translateX: 0,\n translateY: 0,\n rotate: 0,\n skewX: 0,\n scaleX: 1,\n scaleY: 1\n};\n\nexport default function(a, b, c, d, e, f) {\n var scaleX, scaleY, skewX;\n if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX;\n if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX;\n if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= scaleY;\n if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX;\n return {\n translateX: e,\n translateY: f,\n rotate: Math.atan2(b, a) * degrees,\n skewX: Math.atan(skewX) * degrees,\n scaleX: scaleX,\n scaleY: scaleY\n };\n}\n","import decompose, {identity} from \"./decompose.js\";\n\nvar svgNode;\n\n/* eslint-disable no-undef */\nexport function parseCss(value) {\n const m = new (typeof DOMMatrix === \"function\" ? DOMMatrix : WebKitCSSMatrix)(value + \"\");\n return m.isIdentity ? identity : decompose(m.a, m.b, m.c, m.d, m.e, m.f);\n}\n\nexport function parseSvg(value) {\n if (value == null) return identity;\n if (!svgNode) svgNode = document.createElementNS(\"http://www.w3.org/2000/svg\", \"g\");\n svgNode.setAttribute(\"transform\", value);\n if (!(value = svgNode.transform.baseVal.consolidate())) return identity;\n value = value.matrix;\n return decompose(value.a, value.b, value.c, value.d, value.e, value.f);\n}\n","import number from \"../number.js\";\nimport {parseCss, parseSvg} from \"./parse.js\";\n\nfunction interpolateTransform(parse, pxComma, pxParen, degParen) {\n\n function pop(s) {\n return s.length ? s.pop() + \" \" : \"\";\n }\n\n function translate(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(\"translate(\", null, pxComma, null, pxParen);\n q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});\n } else if (xb || yb) {\n s.push(\"translate(\" + xb + pxComma + yb + pxParen);\n }\n }\n\n function rotate(a, b, s, q) {\n if (a !== b) {\n if (a - b > 180) b += 360; else if (b - a > 180) a += 360; // shortest path\n q.push({i: s.push(pop(s) + \"rotate(\", null, degParen) - 2, x: number(a, b)});\n } else if (b) {\n s.push(pop(s) + \"rotate(\" + b + degParen);\n }\n }\n\n function skewX(a, b, s, q) {\n if (a !== b) {\n q.push({i: s.push(pop(s) + \"skewX(\", null, degParen) - 2, x: number(a, b)});\n } else if (b) {\n s.push(pop(s) + \"skewX(\" + b + degParen);\n }\n }\n\n function scale(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(pop(s) + \"scale(\", null, \",\", null, \")\");\n q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});\n } else if (xb !== 1 || yb !== 1) {\n s.push(pop(s) + \"scale(\" + xb + \",\" + yb + \")\");\n }\n }\n\n return function(a, b) {\n var s = [], // string constants and placeholders\n q = []; // number interpolators\n a = parse(a), b = parse(b);\n translate(a.translateX, a.translateY, b.translateX, b.translateY, s, q);\n rotate(a.rotate, b.rotate, s, q);\n skewX(a.skewX, b.skewX, s, q);\n scale(a.scaleX, a.scaleY, b.scaleX, b.scaleY, s, q);\n a = b = null; // gc\n return function(t) {\n var i = -1, n = q.length, o;\n while (++i < n) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n };\n };\n}\n\nexport var interpolateTransformCss = interpolateTransform(parseCss, \"px, \", \"px)\", \"deg)\");\nexport var interpolateTransformSvg = interpolateTransform(parseSvg, \", \", \")\", \")\");\n","var frame = 0, // is an animation frame pending?\n timeout = 0, // is a timeout pending?\n interval = 0, // are any timers active?\n pokeDelay = 1000, // how frequently we check for clock skew\n taskHead,\n taskTail,\n clockLast = 0,\n clockNow = 0,\n clockSkew = 0,\n clock = typeof performance === \"object\" && performance.now ? performance : Date,\n setFrame = typeof window === \"object\" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };\n\nexport function now() {\n return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);\n}\n\nfunction clearNow() {\n clockNow = 0;\n}\n\nexport function Timer() {\n this._call =\n this._time =\n this._next = null;\n}\n\nTimer.prototype = timer.prototype = {\n constructor: Timer,\n restart: function(callback, delay, time) {\n if (typeof callback !== \"function\") throw new TypeError(\"callback is not a function\");\n time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);\n if (!this._next && taskTail !== this) {\n if (taskTail) taskTail._next = this;\n else taskHead = this;\n taskTail = this;\n }\n this._call = callback;\n this._time = time;\n sleep();\n },\n stop: function() {\n if (this._call) {\n this._call = null;\n this._time = Infinity;\n sleep();\n }\n }\n};\n\nexport function timer(callback, delay, time) {\n var t = new Timer;\n t.restart(callback, delay, time);\n return t;\n}\n\nexport function timerFlush() {\n now(); // Get the current time, if not already set.\n ++frame; // Pretend we’ve set an alarm, if we haven’t already.\n var t = taskHead, e;\n while (t) {\n if ((e = clockNow - t._time) >= 0) t._call.call(null, e);\n t = t._next;\n }\n --frame;\n}\n\nfunction wake() {\n clockNow = (clockLast = clock.now()) + clockSkew;\n frame = timeout = 0;\n try {\n timerFlush();\n } finally {\n frame = 0;\n nap();\n clockNow = 0;\n }\n}\n\nfunction poke() {\n var now = clock.now(), delay = now - clockLast;\n if (delay > pokeDelay) clockSkew -= delay, clockLast = now;\n}\n\nfunction nap() {\n var t0, t1 = taskHead, t2, time = Infinity;\n while (t1) {\n if (t1._call) {\n if (time > t1._time) time = t1._time;\n t0 = t1, t1 = t1._next;\n } else {\n t2 = t1._next, t1._next = null;\n t1 = t0 ? t0._next = t2 : taskHead = t2;\n }\n }\n taskTail = t0;\n sleep(time);\n}\n\nfunction sleep(time) {\n if (frame) return; // Soonest alarm already set, or will be.\n if (timeout) timeout = clearTimeout(timeout);\n var delay = time - clockNow; // Strictly less than if we recomputed clockNow.\n if (delay > 24) {\n if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);\n if (interval) interval = clearInterval(interval);\n } else {\n if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);\n frame = 1, setFrame(wake);\n }\n}\n","import {Timer} from \"./timer.js\";\n\nexport default function(callback, delay, time) {\n var t = new Timer;\n delay = delay == null ? 0 : +delay;\n t.restart(elapsed => {\n t.stop();\n callback(elapsed + delay);\n }, delay, time);\n return t;\n}\n","import {dispatch} from \"d3-dispatch\";\nimport {timer, timeout} from \"d3-timer\";\n\nvar emptyOn = dispatch(\"start\", \"end\", \"cancel\", \"interrupt\");\nvar emptyTween = [];\n\nexport var CREATED = 0;\nexport var SCHEDULED = 1;\nexport var STARTING = 2;\nexport var STARTED = 3;\nexport var RUNNING = 4;\nexport var ENDING = 5;\nexport var ENDED = 6;\n\nexport default function(node, name, id, index, group, timing) {\n var schedules = node.__transition;\n if (!schedules) node.__transition = {};\n else if (id in schedules) return;\n create(node, id, {\n name: name,\n index: index, // For context during callback.\n group: group, // For context during callback.\n on: emptyOn,\n tween: emptyTween,\n time: timing.time,\n delay: timing.delay,\n duration: timing.duration,\n ease: timing.ease,\n timer: null,\n state: CREATED\n });\n}\n\nexport function init(node, id) {\n var schedule = get(node, id);\n if (schedule.state > CREATED) throw new Error(\"too late; already scheduled\");\n return schedule;\n}\n\nexport function set(node, id) {\n var schedule = get(node, id);\n if (schedule.state > STARTED) throw new Error(\"too late; already running\");\n return schedule;\n}\n\nexport function get(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id])) throw new Error(\"transition not found\");\n return schedule;\n}\n\nfunction create(node, id, self) {\n var schedules = node.__transition,\n tween;\n\n // Initialize the self timer when the transition is created.\n // Note the actual delay is not known until the first callback!\n schedules[id] = self;\n self.timer = timer(schedule, 0, self.time);\n\n function schedule(elapsed) {\n self.state = SCHEDULED;\n self.timer.restart(start, self.delay, self.time);\n\n // If the elapsed delay is less than our first sleep, start immediately.\n if (self.delay <= elapsed) start(elapsed - self.delay);\n }\n\n function start(elapsed) {\n var i, j, n, o;\n\n // If the state is not SCHEDULED, then we previously errored on start.\n if (self.state !== SCHEDULED) return stop();\n\n for (i in schedules) {\n o = schedules[i];\n if (o.name !== self.name) continue;\n\n // While this element already has a starting transition during this frame,\n // defer starting an interrupting transition until that transition has a\n // chance to tick (and possibly end); see d3/d3-transition#54!\n if (o.state === STARTED) return timeout(start);\n\n // Interrupt the active transition, if any.\n if (o.state === RUNNING) {\n o.state = ENDED;\n o.timer.stop();\n o.on.call(\"interrupt\", node, node.__data__, o.index, o.group);\n delete schedules[i];\n }\n\n // Cancel any pre-empted transitions.\n else if (+i < id) {\n o.state = ENDED;\n o.timer.stop();\n o.on.call(\"cancel\", node, node.__data__, o.index, o.group);\n delete schedules[i];\n }\n }\n\n // Defer the first tick to end of the current frame; see d3/d3#1576.\n // Note the transition may be canceled after start and before the first tick!\n // Note this must be scheduled before the start event; see d3/d3-transition#16!\n // Assuming this is successful, subsequent callbacks go straight to tick.\n timeout(function() {\n if (self.state === STARTED) {\n self.state = RUNNING;\n self.timer.restart(tick, self.delay, self.time);\n tick(elapsed);\n }\n });\n\n // Dispatch the start event.\n // Note this must be done before the tween are initialized.\n self.state = STARTING;\n self.on.call(\"start\", node, node.__data__, self.index, self.group);\n if (self.state !== STARTING) return; // interrupted\n self.state = STARTED;\n\n // Initialize the tween, deleting null tween.\n tween = new Array(n = self.tween.length);\n for (i = 0, j = -1; i < n; ++i) {\n if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) {\n tween[++j] = o;\n }\n }\n tween.length = j + 1;\n }\n\n function tick(elapsed) {\n var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),\n i = -1,\n n = tween.length;\n\n while (++i < n) {\n tween[i].call(node, t);\n }\n\n // Dispatch the end event.\n if (self.state === ENDING) {\n self.on.call(\"end\", node, node.__data__, self.index, self.group);\n stop();\n }\n }\n\n function stop() {\n self.state = ENDED;\n self.timer.stop();\n delete schedules[id];\n for (var i in schedules) return; // eslint-disable-line no-unused-vars\n delete node.__transition;\n }\n}\n","import {get, set} from \"./schedule.js\";\n\nfunction tweenRemove(id, name) {\n var tween0, tween1;\n return function() {\n var schedule = set(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = tween0 = tween;\n for (var i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1 = tween1.slice();\n tween1.splice(i, 1);\n break;\n }\n }\n }\n\n schedule.tween = tween1;\n };\n}\n\nfunction tweenFunction(id, name, value) {\n var tween0, tween1;\n if (typeof value !== \"function\") throw new Error;\n return function() {\n var schedule = set(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = (tween0 = tween).slice();\n for (var t = {name: name, value: value}, i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1[i] = t;\n break;\n }\n }\n if (i === n) tween1.push(t);\n }\n\n schedule.tween = tween1;\n };\n}\n\nexport default function(name, value) {\n var id = this._id;\n\n name += \"\";\n\n if (arguments.length < 2) {\n var tween = get(this.node(), id).tween;\n for (var i = 0, n = tween.length, t; i < n; ++i) {\n if ((t = tween[i]).name === name) {\n return t.value;\n }\n }\n return null;\n }\n\n return this.each((value == null ? tweenRemove : tweenFunction)(id, name, value));\n}\n\nexport function tweenValue(transition, name, value) {\n var id = transition._id;\n\n transition.each(function() {\n var schedule = set(this, id);\n (schedule.value || (schedule.value = {}))[name] = value.apply(this, arguments);\n });\n\n return function(node) {\n return get(node, id).value[name];\n };\n}\n","import {color} from \"d3-color\";\nimport {interpolateNumber, interpolateRgb, interpolateString} from \"d3-interpolate\";\n\nexport default function(a, b) {\n var c;\n return (typeof b === \"number\" ? interpolateNumber\n : b instanceof color ? interpolateRgb\n : (c = color(b)) ? (b = c, interpolateRgb)\n : interpolateString)(a, b);\n}\n","import {interpolateTransformSvg as interpolateTransform} from \"d3-interpolate\";\nimport {namespace} from \"d3-selection\";\nimport {tweenValue} from \"./tween.js\";\nimport interpolate from \"./interpolate.js\";\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, interpolate, value1) {\n var string00,\n string1 = value1 + \"\",\n interpolate0;\n return function() {\n var string0 = this.getAttribute(name);\n return string0 === string1 ? null\n : string0 === string00 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, value1);\n };\n}\n\nfunction attrConstantNS(fullname, interpolate, value1) {\n var string00,\n string1 = value1 + \"\",\n interpolate0;\n return function() {\n var string0 = this.getAttributeNS(fullname.space, fullname.local);\n return string0 === string1 ? null\n : string0 === string00 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, value1);\n };\n}\n\nfunction attrFunction(name, interpolate, value) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0, value1 = value(this), string1;\n if (value1 == null) return void this.removeAttribute(name);\n string0 = this.getAttribute(name);\n string1 = value1 + \"\";\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1));\n };\n}\n\nfunction attrFunctionNS(fullname, interpolate, value) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0, value1 = value(this), string1;\n if (value1 == null) return void this.removeAttributeNS(fullname.space, fullname.local);\n string0 = this.getAttributeNS(fullname.space, fullname.local);\n string1 = value1 + \"\";\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1));\n };\n}\n\nexport default function(name, value) {\n var fullname = namespace(name), i = fullname === \"transform\" ? interpolateTransform : interpolate;\n return this.attrTween(name, typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)(fullname, i, tweenValue(this, \"attr.\" + name, value))\n : value == null ? (fullname.local ? attrRemoveNS : attrRemove)(fullname)\n : (fullname.local ? attrConstantNS : attrConstant)(fullname, i, value));\n}\n","import {namespace} from \"d3-selection\";\n\nfunction attrInterpolate(name, i) {\n return function(t) {\n this.setAttribute(name, i.call(this, t));\n };\n}\n\nfunction attrInterpolateNS(fullname, i) {\n return function(t) {\n this.setAttributeNS(fullname.space, fullname.local, i.call(this, t));\n };\n}\n\nfunction attrTweenNS(fullname, value) {\n var t0, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t0 = (i0 = i) && attrInterpolateNS(fullname, i);\n return t0;\n }\n tween._value = value;\n return tween;\n}\n\nfunction attrTween(name, value) {\n var t0, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t0 = (i0 = i) && attrInterpolate(name, i);\n return t0;\n }\n tween._value = value;\n return tween;\n}\n\nexport default function(name, value) {\n var key = \"attr.\" + name;\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n var fullname = namespace(name);\n return this.tween(key, (fullname.local ? attrTweenNS : attrTween)(fullname, value));\n}\n","import {get, init} from \"./schedule.js\";\n\nfunction delayFunction(id, value) {\n return function() {\n init(this, id).delay = +value.apply(this, arguments);\n };\n}\n\nfunction delayConstant(id, value) {\n return value = +value, function() {\n init(this, id).delay = value;\n };\n}\n\nexport default function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? delayFunction\n : delayConstant)(id, value))\n : get(this.node(), id).delay;\n}\n","import {get, set} from \"./schedule.js\";\n\nfunction durationFunction(id, value) {\n return function() {\n set(this, id).duration = +value.apply(this, arguments);\n };\n}\n\nfunction durationConstant(id, value) {\n return value = +value, function() {\n set(this, id).duration = value;\n };\n}\n\nexport default function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? durationFunction\n : durationConstant)(id, value))\n : get(this.node(), id).duration;\n}\n","import {get, set} from \"./schedule.js\";\n\nfunction easeConstant(id, value) {\n if (typeof value !== \"function\") throw new Error;\n return function() {\n set(this, id).ease = value;\n };\n}\n\nexport default function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each(easeConstant(id, value))\n : get(this.node(), id).ease;\n}\n","import {get, set, init} from \"./schedule.js\";\n\nfunction start(name) {\n return (name + \"\").trim().split(/^|\\s+/).every(function(t) {\n var i = t.indexOf(\".\");\n if (i >= 0) t = t.slice(0, i);\n return !t || t === \"start\";\n });\n}\n\nfunction onFunction(id, name, listener) {\n var on0, on1, sit = start(name) ? init : set;\n return function() {\n var schedule = sit(this, id),\n on = schedule.on;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we’re done!\n // Otherwise, copy-on-write.\n if (on !== on0) (on1 = (on0 = on).copy()).on(name, listener);\n\n schedule.on = on1;\n };\n}\n\nexport default function(name, listener) {\n var id = this._id;\n\n return arguments.length < 2\n ? get(this.node(), id).on.on(name)\n : this.each(onFunction(id, name, listener));\n}\n","import {selection} from \"d3-selection\";\n\nvar Selection = selection.prototype.constructor;\n\nexport default function() {\n return new Selection(this._groups, this._parents);\n}\n","import {interpolateTransformCss as interpolateTransform} from \"d3-interpolate\";\nimport {style} from \"d3-selection\";\nimport {set} from \"./schedule.js\";\nimport {tweenValue} from \"./tween.js\";\nimport interpolate from \"./interpolate.js\";\n\nfunction styleNull(name, interpolate) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0 = style(this, name),\n string1 = (this.style.removeProperty(name), style(this, name));\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, string10 = string1);\n };\n}\n\nfunction styleRemove(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, interpolate, value1) {\n var string00,\n string1 = value1 + \"\",\n interpolate0;\n return function() {\n var string0 = style(this, name);\n return string0 === string1 ? null\n : string0 === string00 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, value1);\n };\n}\n\nfunction styleFunction(name, interpolate, value) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0 = style(this, name),\n value1 = value(this),\n string1 = value1 + \"\";\n if (value1 == null) string1 = value1 = (this.style.removeProperty(name), style(this, name));\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1));\n };\n}\n\nfunction styleMaybeRemove(id, name) {\n var on0, on1, listener0, key = \"style.\" + name, event = \"end.\" + key, remove;\n return function() {\n var schedule = set(this, id),\n on = schedule.on,\n listener = schedule.value[key] == null ? remove || (remove = styleRemove(name)) : undefined;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we’re done!\n // Otherwise, copy-on-write.\n if (on !== on0 || listener0 !== listener) (on1 = (on0 = on).copy()).on(event, listener0 = listener);\n\n schedule.on = on1;\n };\n}\n\nexport default function(name, value, priority) {\n var i = (name += \"\") === \"transform\" ? interpolateTransform : interpolate;\n return value == null ? this\n .styleTween(name, styleNull(name, i))\n .on(\"end.style.\" + name, styleRemove(name))\n : typeof value === \"function\" ? this\n .styleTween(name, styleFunction(name, i, tweenValue(this, \"style.\" + name, value)))\n .each(styleMaybeRemove(this._id, name))\n : this\n .styleTween(name, styleConstant(name, i, value), priority)\n .on(\"end.style.\" + name, null);\n}\n","function styleInterpolate(name, i, priority) {\n return function(t) {\n this.style.setProperty(name, i.call(this, t), priority);\n };\n}\n\nfunction styleTween(name, value, priority) {\n var t, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t = (i0 = i) && styleInterpolate(name, i, priority);\n return t;\n }\n tween._value = value;\n return tween;\n}\n\nexport default function(name, value, priority) {\n var key = \"style.\" + (name += \"\");\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n return this.tween(key, styleTween(name, value, priority == null ? \"\" : priority));\n}\n","function textInterpolate(i) {\n return function(t) {\n this.textContent = i.call(this, t);\n };\n}\n\nfunction textTween(value) {\n var t0, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t0 = (i0 = i) && textInterpolate(i);\n return t0;\n }\n tween._value = value;\n return tween;\n}\n\nexport default function(value) {\n var key = \"text\";\n if (arguments.length < 1) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n return this.tween(key, textTween(value));\n}\n","import {selection} from \"d3-selection\";\nimport transition_attr from \"./attr.js\";\nimport transition_attrTween from \"./attrTween.js\";\nimport transition_delay from \"./delay.js\";\nimport transition_duration from \"./duration.js\";\nimport transition_ease from \"./ease.js\";\nimport transition_easeVarying from \"./easeVarying.js\";\nimport transition_filter from \"./filter.js\";\nimport transition_merge from \"./merge.js\";\nimport transition_on from \"./on.js\";\nimport transition_remove from \"./remove.js\";\nimport transition_select from \"./select.js\";\nimport transition_selectAll from \"./selectAll.js\";\nimport transition_selection from \"./selection.js\";\nimport transition_style from \"./style.js\";\nimport transition_styleTween from \"./styleTween.js\";\nimport transition_text from \"./text.js\";\nimport transition_textTween from \"./textTween.js\";\nimport transition_transition from \"./transition.js\";\nimport transition_tween from \"./tween.js\";\nimport transition_end from \"./end.js\";\n\nvar id = 0;\n\nexport function Transition(groups, parents, name, id) {\n this._groups = groups;\n this._parents = parents;\n this._name = name;\n this._id = id;\n}\n\nexport default function transition(name) {\n return selection().transition(name);\n}\n\nexport function newId() {\n return ++id;\n}\n\nvar selection_prototype = selection.prototype;\n\nTransition.prototype = transition.prototype = {\n constructor: Transition,\n select: transition_select,\n selectAll: transition_selectAll,\n filter: transition_filter,\n merge: transition_merge,\n selection: transition_selection,\n transition: transition_transition,\n call: selection_prototype.call,\n nodes: selection_prototype.nodes,\n node: selection_prototype.node,\n size: selection_prototype.size,\n empty: selection_prototype.empty,\n each: selection_prototype.each,\n on: transition_on,\n attr: transition_attr,\n attrTween: transition_attrTween,\n style: transition_style,\n styleTween: transition_styleTween,\n text: transition_text,\n textTween: transition_textTween,\n remove: transition_remove,\n tween: transition_tween,\n delay: transition_delay,\n duration: transition_duration,\n ease: transition_ease,\n easeVarying: transition_easeVarying,\n end: transition_end,\n [Symbol.iterator]: selection_prototype[Symbol.iterator]\n};\n","import {selector} from \"d3-selection\";\nimport {Transition} from \"./index.js\";\nimport schedule, {get} from \"./schedule.js\";\n\nexport default function(select) {\n var name = this._name,\n id = this._id;\n\n if (typeof select !== \"function\") select = selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n schedule(subgroup[i], name, id, i, subgroup, get(node, id));\n }\n }\n }\n\n return new Transition(subgroups, this._parents, name, id);\n}\n","import {selectorAll} from \"d3-selection\";\nimport {Transition} from \"./index.js\";\nimport schedule, {get} from \"./schedule.js\";\n\nexport default function(select) {\n var name = this._name,\n id = this._id;\n\n if (typeof select !== \"function\") select = selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n for (var children = select.call(node, node.__data__, i, group), child, inherit = get(node, id), k = 0, l = children.length; k < l; ++k) {\n if (child = children[k]) {\n schedule(child, name, id, k, children, inherit);\n }\n }\n subgroups.push(children);\n parents.push(node);\n }\n }\n }\n\n return new Transition(subgroups, parents, name, id);\n}\n","import {matcher} from \"d3-selection\";\nimport {Transition} from \"./index.js\";\n\nexport default function(match) {\n if (typeof match !== \"function\") match = matcher(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Transition(subgroups, this._parents, this._name, this._id);\n}\n","import {Transition} from \"./index.js\";\n\nexport default function(transition) {\n if (transition._id !== this._id) throw new Error;\n\n for (var groups0 = this._groups, groups1 = transition._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Transition(merges, this._parents, this._name, this._id);\n}\n","import {Transition, newId} from \"./index.js\";\nimport schedule, {get} from \"./schedule.js\";\n\nexport default function() {\n var name = this._name,\n id0 = this._id,\n id1 = newId();\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n var inherit = get(node, id0);\n schedule(node, name, id1, i, group, {\n time: inherit.time + inherit.delay + inherit.duration,\n delay: 0,\n duration: inherit.duration,\n ease: inherit.ease\n });\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id1);\n}\n","import {tweenValue} from \"./tween.js\";\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var value1 = value(this);\n this.textContent = value1 == null ? \"\" : value1;\n };\n}\n\nexport default function(value) {\n return this.tween(\"text\", typeof value === \"function\"\n ? textFunction(tweenValue(this, \"text\", value))\n : textConstant(value == null ? \"\" : value + \"\"));\n}\n","function removeFunction(id) {\n return function() {\n var parent = this.parentNode;\n for (var i in this.__transition) if (+i !== id) return;\n if (parent) parent.removeChild(this);\n };\n}\n\nexport default function() {\n return this.on(\"end.remove\", removeFunction(this._id));\n}\n","import {set} from \"./schedule.js\";\n\nfunction easeVarying(id, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (typeof v !== \"function\") throw new Error;\n set(this, id).ease = v;\n };\n}\n\nexport default function(value) {\n if (typeof value !== \"function\") throw new Error;\n return this.each(easeVarying(this._id, value));\n}\n","import {set} from \"./schedule.js\";\n\nexport default function() {\n var on0, on1, that = this, id = that._id, size = that.size();\n return new Promise(function(resolve, reject) {\n var cancel = {value: reject},\n end = {value: function() { if (--size === 0) resolve(); }};\n\n that.each(function() {\n var schedule = set(this, id),\n on = schedule.on;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we’re done!\n // Otherwise, copy-on-write.\n if (on !== on0) {\n on1 = (on0 = on).copy();\n on1._.cancel.push(cancel);\n on1._.interrupt.push(cancel);\n on1._.end.push(end);\n }\n\n schedule.on = on1;\n });\n\n // The selection was empty, resolve end immediately\n if (size === 0) resolve();\n });\n}\n","import {Transition, newId} from \"../transition/index.js\";\nimport schedule from \"../transition/schedule.js\";\nimport {easeCubicInOut} from \"d3-ease\";\nimport {now} from \"d3-timer\";\n\nvar defaultTiming = {\n time: null, // Set on use.\n delay: 0,\n duration: 250,\n ease: easeCubicInOut\n};\n\nfunction inherit(node, id) {\n var timing;\n while (!(timing = node.__transition) || !(timing = timing[id])) {\n if (!(node = node.parentNode)) {\n throw new Error(`transition ${id} not found`);\n }\n }\n return timing;\n}\n\nexport default function(name) {\n var id,\n timing;\n\n if (name instanceof Transition) {\n id = name._id, name = name._name;\n } else {\n id = newId(), (timing = defaultTiming).time = now(), name = name == null ? null : name + \"\";\n }\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n schedule(node, name, id, i, group, timing || inherit(node, id));\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id);\n}\n","export function cubicIn(t) {\n return t * t * t;\n}\n\nexport function cubicOut(t) {\n return --t * t * t + 1;\n}\n\nexport function cubicInOut(t) {\n return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;\n}\n","import {selection} from \"d3-selection\";\nimport selection_interrupt from \"./interrupt.js\";\nimport selection_transition from \"./transition.js\";\n\nselection.prototype.interrupt = selection_interrupt;\nselection.prototype.transition = selection_transition;\n","import interrupt from \"../interrupt.js\";\n\nexport default function(name) {\n return this.each(function() {\n interrupt(this, name);\n });\n}\n","import {STARTING, ENDING, ENDED} from \"./transition/schedule.js\";\n\nexport default function(node, name) {\n var schedules = node.__transition,\n schedule,\n active,\n empty = true,\n i;\n\n if (!schedules) return;\n\n name = name == null ? null : name + \"\";\n\n for (i in schedules) {\n if ((schedule = schedules[i]).name !== name) { empty = false; continue; }\n active = schedule.state > STARTING && schedule.state < ENDING;\n schedule.state = ENDED;\n schedule.timer.stop();\n schedule.on.call(active ? \"interrupt\" : \"cancel\", node, node.__data__, schedule.index, schedule.group);\n delete schedules[i];\n }\n\n if (empty) delete node.__transition;\n}\n","// Word cloud layout by Jason Davies, https://www.jasondavies.com/wordcloud/\n// Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf\n\nvar dispatch = require(\"d3-dispatch\").dispatch;\n\nvar cloudRadians = Math.PI / 180,\n cw = 1 << 11 >> 5,\n ch = 1 << 11;\n\nmodule.exports = function() {\n var size = [256, 256],\n text = cloudText,\n font = cloudFont,\n fontSize = cloudFontSize,\n fontStyle = cloudFontNormal,\n fontWeight = cloudFontNormal,\n rotate = cloudRotate,\n padding = cloudPadding,\n spiral = archimedeanSpiral,\n words = [],\n timeInterval = Infinity,\n event = dispatch(\"word\", \"end\"),\n timer = null,\n random = Math.random,\n cloud = {},\n canvas = cloudCanvas;\n\n cloud.canvas = function(_) {\n return arguments.length ? (canvas = functor(_), cloud) : canvas;\n };\n\n cloud.start = function() {\n var contextAndRatio = getContext(canvas()),\n board = zeroArray((size[0] >> 5) * size[1]),\n bounds = null,\n n = words.length,\n i = -1,\n tags = [],\n data = words.map(function(d, i) {\n d.text = text.call(this, d, i);\n d.font = font.call(this, d, i);\n d.style = fontStyle.call(this, d, i);\n d.weight = fontWeight.call(this, d, i);\n d.rotate = rotate.call(this, d, i);\n d.size = ~~fontSize.call(this, d, i);\n d.padding = padding.call(this, d, i);\n return d;\n }).sort(function(a, b) { return b.size - a.size; });\n\n if (timer) clearInterval(timer);\n timer = setInterval(step, 0);\n step();\n\n return cloud;\n\n function step() {\n var start = Date.now();\n while (Date.now() - start < timeInterval && ++i < n && timer) {\n var d = data[i];\n d.x = (size[0] * (random() + .5)) >> 1;\n d.y = (size[1] * (random() + .5)) >> 1;\n cloudSprite(contextAndRatio, d, data, i);\n if (d.hasText && place(board, d, bounds)) {\n tags.push(d);\n event.call(\"word\", cloud, d);\n if (bounds) cloudBounds(bounds, d);\n else bounds = [{x: d.x + d.x0, y: d.y + d.y0}, {x: d.x + d.x1, y: d.y + d.y1}];\n // Temporary hack\n d.x -= size[0] >> 1;\n d.y -= size[1] >> 1;\n }\n }\n if (i >= n) {\n cloud.stop();\n event.call(\"end\", cloud, tags, bounds);\n }\n }\n }\n\n cloud.stop = function() {\n if (timer) {\n clearInterval(timer);\n timer = null;\n }\n return cloud;\n };\n\n function getContext(canvas) {\n canvas.width = canvas.height = 1;\n var ratio = Math.sqrt(canvas.getContext(\"2d\").getImageData(0, 0, 1, 1).data.length >> 2);\n canvas.width = (cw << 5) / ratio;\n canvas.height = ch / ratio;\n\n var context = canvas.getContext(\"2d\");\n context.fillStyle = context.strokeStyle = \"red\";\n context.textAlign = \"center\";\n\n return {context: context, ratio: ratio};\n }\n\n function place(board, tag, bounds) {\n var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}],\n startX = tag.x,\n startY = tag.y,\n maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]),\n s = spiral(size),\n dt = random() < .5 ? 1 : -1,\n t = -dt,\n dxdy,\n dx,\n dy;\n\n while (dxdy = s(t += dt)) {\n dx = ~~dxdy[0];\n dy = ~~dxdy[1];\n\n if (Math.min(Math.abs(dx), Math.abs(dy)) >= maxDelta) break;\n\n tag.x = startX + dx;\n tag.y = startY + dy;\n\n if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 ||\n tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue;\n // TODO only check for collisions within current bounds.\n if (!bounds || !cloudCollide(tag, board, size[0])) {\n if (!bounds || collideRects(tag, bounds)) {\n var sprite = tag.sprite,\n w = tag.width >> 5,\n sw = size[0] >> 5,\n lx = tag.x - (w << 4),\n sx = lx & 0x7f,\n msx = 32 - sx,\n h = tag.y1 - tag.y0,\n x = (tag.y + tag.y0) * sw + (lx >> 5),\n last;\n for (var j = 0; j < h; j++) {\n last = 0;\n for (var i = 0; i <= w; i++) {\n board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0);\n }\n x += sw;\n }\n delete tag.sprite;\n return true;\n }\n }\n }\n return false;\n }\n\n cloud.timeInterval = function(_) {\n return arguments.length ? (timeInterval = _ == null ? Infinity : _, cloud) : timeInterval;\n };\n\n cloud.words = function(_) {\n return arguments.length ? (words = _, cloud) : words;\n };\n\n cloud.size = function(_) {\n return arguments.length ? (size = [+_[0], +_[1]], cloud) : size;\n };\n\n cloud.font = function(_) {\n return arguments.length ? (font = functor(_), cloud) : font;\n };\n\n cloud.fontStyle = function(_) {\n return arguments.length ? (fontStyle = functor(_), cloud) : fontStyle;\n };\n\n cloud.fontWeight = function(_) {\n return arguments.length ? (fontWeight = functor(_), cloud) : fontWeight;\n };\n\n cloud.rotate = function(_) {\n return arguments.length ? (rotate = functor(_), cloud) : rotate;\n };\n\n cloud.text = function(_) {\n return arguments.length ? (text = functor(_), cloud) : text;\n };\n\n cloud.spiral = function(_) {\n return arguments.length ? (spiral = spirals[_] || _, cloud) : spiral;\n };\n\n cloud.fontSize = function(_) {\n return arguments.length ? (fontSize = functor(_), cloud) : fontSize;\n };\n\n cloud.padding = function(_) {\n return arguments.length ? (padding = functor(_), cloud) : padding;\n };\n\n cloud.random = function(_) {\n return arguments.length ? (random = _, cloud) : random;\n };\n\n cloud.on = function() {\n var value = event.on.apply(event, arguments);\n return value === event ? cloud : value;\n };\n\n return cloud;\n};\n\nfunction cloudText(d) {\n return d.text;\n}\n\nfunction cloudFont() {\n return \"serif\";\n}\n\nfunction cloudFontNormal() {\n return \"normal\";\n}\n\nfunction cloudFontSize(d) {\n return Math.sqrt(d.value);\n}\n\nfunction cloudRotate() {\n return (~~(Math.random() * 6) - 3) * 30;\n}\n\nfunction cloudPadding() {\n return 1;\n}\n\n// Fetches a monochrome sprite bitmap for the specified text.\n// Load in batches for speed.\nfunction cloudSprite(contextAndRatio, d, data, di) {\n if (d.sprite) return;\n var c = contextAndRatio.context,\n ratio = contextAndRatio.ratio;\n\n c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);\n var x = 0,\n y = 0,\n maxh = 0,\n n = data.length;\n --di;\n while (++di < n) {\n d = data[di];\n c.save();\n c.font = d.style + \" \" + d.weight + \" \" + ~~((d.size + 1) / ratio) + \"px \" + d.font;\n var w = c.measureText(d.text + \"m\").width * ratio,\n h = d.size << 1;\n if (d.rotate) {\n var sr = Math.sin(d.rotate * cloudRadians),\n cr = Math.cos(d.rotate * cloudRadians),\n wcr = w * cr,\n wsr = w * sr,\n hcr = h * cr,\n hsr = h * sr;\n w = (Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5 << 5;\n h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));\n } else {\n w = (w + 0x1f) >> 5 << 5;\n }\n if (h > maxh) maxh = h;\n if (x + w >= (cw << 5)) {\n x = 0;\n y += maxh;\n maxh = 0;\n }\n if (y + h >= ch) break;\n c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);\n if (d.rotate) c.rotate(d.rotate * cloudRadians);\n c.fillText(d.text, 0, 0);\n if (d.padding) c.lineWidth = 2 * d.padding, c.strokeText(d.text, 0, 0);\n c.restore();\n d.width = w;\n d.height = h;\n d.xoff = x;\n d.yoff = y;\n d.x1 = w >> 1;\n d.y1 = h >> 1;\n d.x0 = -d.x1;\n d.y0 = -d.y1;\n d.hasText = true;\n x += w;\n }\n var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,\n sprite = [];\n while (--di >= 0) {\n d = data[di];\n if (!d.hasText) continue;\n var w = d.width,\n w32 = w >> 5,\n h = d.y1 - d.y0;\n // Zero the buffer\n for (var i = 0; i < h * w32; i++) sprite[i] = 0;\n x = d.xoff;\n if (x == null) return;\n y = d.yoff;\n var seen = 0,\n seenRow = -1;\n for (var j = 0; j < h; j++) {\n for (var i = 0; i < w; i++) {\n var k = w32 * j + (i >> 5),\n m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0;\n sprite[k] |= m;\n seen |= m;\n }\n if (seen) seenRow = j;\n else {\n d.y0++;\n h--;\n j--;\n y++;\n }\n }\n d.y1 = d.y0 + seenRow;\n d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);\n }\n}\n\n// Use mask-based collision detection.\nfunction cloudCollide(tag, board, sw) {\n sw >>= 5;\n var sprite = tag.sprite,\n w = tag.width >> 5,\n lx = tag.x - (w << 4),\n sx = lx & 0x7f,\n msx = 32 - sx,\n h = tag.y1 - tag.y0,\n x = (tag.y + tag.y0) * sw + (lx >> 5),\n last;\n for (var j = 0; j < h; j++) {\n last = 0;\n for (var i = 0; i <= w; i++) {\n if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0))\n & board[x + i]) return true;\n }\n x += sw;\n }\n return false;\n}\n\nfunction cloudBounds(bounds, d) {\n var b0 = bounds[0],\n b1 = bounds[1];\n if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0;\n if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0;\n if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1;\n if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1;\n}\n\nfunction collideRects(a, b) {\n return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y;\n}\n\nfunction archimedeanSpiral(size) {\n var e = size[0] / size[1];\n return function(t) {\n return [e * (t *= .1) * Math.cos(t), t * Math.sin(t)];\n };\n}\n\nfunction rectangularSpiral(size) {\n var dy = 4,\n dx = dy * size[0] / size[1],\n x = 0,\n y = 0;\n return function(t) {\n var sign = t < 0 ? -1 : 1;\n // See triangular numbers: T_n = n * (n + 1) / 2.\n switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) {\n case 0: x += dx; break;\n case 1: y += dy; break;\n case 2: x -= dx; break;\n default: y -= dy; break;\n }\n return [x, y];\n };\n}\n\n// TODO reuse arrays?\nfunction zeroArray(n) {\n var a = [],\n i = -1;\n while (++i < n) a[i] = 0;\n return a;\n}\n\nfunction cloudCanvas() {\n return document.createElement(\"canvas\");\n}\n\nfunction functor(d) {\n return typeof d === \"function\" ? d : function() { return d; };\n}\n\nvar spirals = {\n archimedean: archimedeanSpiral,\n rectangular: rectangularSpiral\n};\n","\n\n\n\n\n","import {Selection, root} from \"./selection/index.js\";\n\nexport default function(selector) {\n return typeof selector === \"string\"\n ? new Selection([[document.querySelector(selector)]], [document.documentElement])\n : new Selection([[selector]], root);\n}\n","\n\n\n Based on your top artists, here is a word cloud of your favorite genres. A\n larger font size indicates a higher affinity towards the genre.\n
\n{error.message}
\n{/await}\n\n\n","\n\n